Monday, May 30, 2005

Very Cool Stuff...

**Click Here to View**

This Memorial Day, while you were sleeping in and basking in the spring air permeated by fresh BBQ, I was celebrating by remembering those who gave their lives... Developing some of the most fun games you'll play this year.

Grabbing five games from E3 to showcase is no easy task. I could have talked for hours about the stuff I saw and experienced, but such is morning television. For a recap and editorial on E3, check out my previous post, or pick it up in print (if you're living in the NorCal area)- it runs in The Davis Enterprise this Thursday in the "Spotlight" section.

Look for changes to FourGhosts.com coming soon. Out of an abundance of caution, the FourGhosts.com in-house counsel has advised minor revisions to our "Ghosts" logo, so as not to be confused with any other famous video game ghosts that may have been the inspiration for this site.

Dear Namco, I assure you: the allusion is deliberate, the infringement is not.

Tuesday, May 24, 2005

Post E3 Wrap-Up

If there was a theme to this year’s Electronic Entertainment Expo in Los Angeles, it would be: Unkempt Hair & Awful Goatees.

This doesn’t improve much upon last year’s theme: Asian Businessmen a Little Too Distracted by Droves of Booth Babes.

Another E3 has come and gone, and for one week out of the year, the City of Angels sees more pasty and portly bodies in one space than a nutritionist at a Fat Camp. Geeks of all shapes and sizes (but mostly round) descend on the LA Convention Center to get a glimpse at the near-future of games and gaming.

It’s living irony: men who wouldn’t know what to say to a woman even if Cyrano, himself, were standing by their sides are surrounded by models in the skimpiest of attire trying desperately to look enthused about video games. These fine specimens of the male species form long lines for the chance to have a photo opportunity with a real, live girl!

And if the ladies aren’t drawing your attention away from the games, the spectacle of booth entertainment is.

Whether a superstar, like Mr. Tony Hawk, shows up for an impromptu autograph session, or a cabaret of dancers take to the stage to strut their stuff- every company tries desperately to attract one’s attention away from a competitor’s games, and towards their own.

I actually saw a battle of the bands take place between two vendor’s performers- one attempting to freestyle rap above the metal guitar of the other’s, while still competing with the block-rockin’ beats of the DJ next door. It’s no wonder that everyone walks away from E3 with sore throats and no hearing.

Under the piles of swag handed out in the forms of flip books, posters, pins, and stampede-inducing t-shirts, there are actual games to be played. Three days, 400 venders, and over 5000 products to sample- that’s enough to overwhelm even the most hardcore of fanboys.

This year was arguably the most important E3 in the past five. It was the puffing of chests that came in the form of next generation console announcements from Microsoft, Sony, and Nintendo that caught everyone’s attention and had journalists, like myself, pressing for more information- when are they coming out? How powerful are they? And most importantly, how much will it cost?

As is typical in E3 fashion, only the most bare-bones information was released: Microsoft’s “Xbox 360” will be out by this holiday season (bet on November), Sony’s “PlayStation 3” by Spring 2006, and Nintendo’s “Revolution” by… well, sometime in 2006.

Most accessible was the “360,” which not only had a wealth of technical information on hand, but also had some playable games. The same could not be said for the Big X’s competitors- the PS3 only showed pre-rendered game footage behind closed doors, which may or may not have been actually using the PS3’s graphic processors. The Revolution casing was only briefly seen at Nintendo’s press conference, with no gameplay footage at all.

All three companies are poised to break out beyond the high level of geekdom that is associated with gaming. Tapping the casual market is a key component of success in all three companies business plans. Microsoft may have the edge over the other companies with their enormously successful “Xbox Live” service built into every 360 released and revised to accommodate the casual gamer, as well as the hardcores. The free level of 360 “Live” service will include the ability to voice and video chat with friends at any time, regardless of whether you are playing the same game, different games, or even watching different movies. Customizable faceplates, free casual games like checkers, and a retro-styled choice of arcade hits means that this might be Microsoft’s big push integrate the internet and gaming into everyone’s household.

And with a far sexier box than either the PS3 or the Revolution, I’m going on record right now to state that I predict the Xbox 360 will become the Ipod of the video gaming world.

Nintendo promises to finally get on board with online access in their next generation. Reportedly, the Revolution will have the ability to download and play every Nintendo game that has been released in the past twenty years- since the time of the original NES. New Mario and Zelda titles, of course, are promised as well.

Not wanting to harsh anyone’s vibe, and leaving journalists to speculate wildly, no price points were announced for any of the systems- safe to say that you should start saving that laundry money now.

As far as games go, the highlight of the show was certainly Nintendo’s “Legend of Zelda: Twilight Princess.” Displayed behind closed doors and in rooms made to look like an enchanted forest and dank dungeon, fans waited for up to three hours in line to catch a glimpse at four playable scenes. After the near-riot Nintendo had on its hands when it released the last “Zelda” with a cel-shaded Saturday morning cartoon look, the Big N went with a more realistic look- taking the beloved franchise into more of a “Lord of the Rings” fantasy world. “Zelda” will definitely become one of the best selling games this winter season, and most likely the best selling Gamecube title of all time.

Movie-based licenses were all the rage this year, with pixilated versions of “Scarface,” “The Godfather,” “Jaws,” “Taxi Driver,” and “James Bond: From Russia with Love” playable on the floor. Comic books followed suit with new games featuring the Hulk, Fantastic Four, X-men, and Batman. “Ultimate Spider-man,” a new open-world title based on the popular comic book series, won fantastic fan praise with its cel-shaded visuals and comic book paneled transitions. Plus the ability to play as both Spidey and arch-villain Venom sweetened the deal.

All in all, many games felt like a “been there, done that” affair. After a while everything looks the same. I even thought, during a screening of a new World War II game, “I swear I’ve played this before”- I mean, how many times can we invade Normandy the same way?

The need to innovate is high, and thankfully some companies delivered by changing up some of their most beloved franchises. Rather than release another action platformer in the “Jak & Daxter” or “Rachet & Clank” series, Sony pitched a change-up with “Jak X,” a combat racing game developed from the best racing bits in the “Jak” series; Daxter finally gets his own self-titled game on the PSP; and “Rachet: Deadlocked” fires several thousand rounds in an arena-shooter setting.

Nintendo, always known for its innovation, came out with two titles in particular that are sure to reach out to even the non-gamers. “Odama” is, for all intents and purposes, a pinball game set on the battlefield in feudal Japan that involves the Odama- a rolling weapon used to penetrate the enemy stronghold. In addition to keeping the Odama ball in play and bouncing off of numerous environmental barriers, players will have to command a squadron of soldiers (via voice commands) to advance into enemy territory and overtake the encampment.

“Nintendogs,” a puppy simulator and DS title, will feed players inner Tamagotchi. Utilizing the DS’s touch screen, microphone, and dual screens, players will be able to raise and care for any number of absolute adorable puppies. Feeding, playing fetch, and rubbing its belly are just a few of the ways you’ll develop a bond with this polygonal pup who’ll never grow old. Like a real dog, it learns your voice commands by a process of conditioning. Want to teach a dog to respond to German, like Bay Area dog owners? Go ahead. But keep in mind this is a puppy, and may be a little fickle to respond to your commands if you’re not loving enough to him.

Yes, E3 certainly had something for everyone this year, whether it was the old standbys (another Tony Hawk game?) or the new kids on the block. The problem with E3, though, is that more than any other year, it felt very crowded. I’m always willing to bump into the sweaty arms of some gamer who’s walk through the Convention Center is the most exercise he’ll see all year, but this year I felt more like an Odama than ever, ping-ponging off of bodies to get to the games.

And this is supposed to be a closed, industry-only event. E3’s meant for developers to showcase their goods next to other developers, for retailers to be wooed by publishers with sweet talk and swag so they’ll buy the games next winter, and for the media to cover all of the glitz and glamour. Sure, some “normal” people get invited to create a grassroots buzz about the future of gaming, but this year it felt like the “normals” overpowered the “insiders,” making this industry trade show feel more like a fan convention to rival the San Diego Comic Con.

The proverbial last straw for me was when I witnessed a Jedi and a Boba Fett walk by me in their home-made costumes. These were not booth babes, and they certainly weren’t media or businesspeople.

Although it’s great that more people are becoming interested in gaming, E3 is less served by keeping its three day schedule and allowing the teaming masses in. It discourages retailers from having meaningful discussions with companies when they have to scream over the noise in order to be heard, and it discourages the media from making appointments to see new titles or to garner inside information when they have to swim upstream to see anything.

The show would be better served by turning the booth exhibitions into a four day event- having two days reserved only for retailers, insiders, and media, and two days to fling the doors wide open for anyone who wants to pay to get in. The business deals can be made with solid media coverage, and the true heart of the industry- the fans, get to have their cut of the action. Everyone Wins.

That is, except for the poor PR folk who’ll be sure to contract laryngitis by having to spend one more day shouting marketing catch phrases for all to hear.

Monday, May 23, 2005

To All the Little People

Lights. Camera. "Good Day Sacramento." My first foray into video game correspondence on television. Who'd have thought that a little column in The Davis Enterprise featuring video game reviews would have resulted in this? Hot off the heels of E3, my pasty mug appeared on UPN-31 for the first of, hopefully, will become a regular segment on "Good Day Sacramento"- the #1 rated morning news show in the great Capitol of California.
Ok, I realized I flubbed up on the release date of the PS3 (what was I THINKING by saying spring 2003!?), but all in all I felt it went pretty well. Well enough for them to ask me back for next monday. So Sacramentans prepare! A new TV personality shall arise under the tutoring of Mark S. Allen- not unlike the Palpatine/Vader relationship that Mark and I hold so near and dear to our hearts.
Plus, for those of you in the San Francisco Bay Area, keep your ears tuned for my melodic voice and commentary ofn KCBS 740AM where I'll wax gaming and technology with anchorman Stan Bunger and the rest of the KCBS crew from time to time.

Friday, May 6, 2005

Aware of Greeks Bearing Gifts

God of War (PS2; $49.99; Rated M for Blood, Gore, Violence, Nudity, Language, and Sexual Themes; www.us.playstation.com)

(four and a half stars)

Videogames, they’re not just for kids anymore. For this truism, look no further than Sony’s own “God of War.” Without question, the target demographic for this testosterone-laden game is nowhere near the latest Mario offering from Nintendo.

Simply put, this is a 100% man’s game, a game that puts hair on your chest- younger audiences need read no further.

“GOW’s” protagonist is the tortured warrior named “Kratos,” an ex-Spartan whose humanity hangs by a thread and who is out to kill the God of War, Ares. The game takes place in a flashback three weeks prior to Kratos hurling himself off a cliff to certain death, as seen in the opening sequence.

Players will behead harpies, plow through armies of the undead, scale to the tops of shipwrecked vessels, uncover treasure, and skewer the multiple heads of the monstrous Hydra- and that’s only in the first level! The anti-hero will encounter every memorable mythic creature from Greek mythology- from Medusa, to the Cyclops, to Minotaurs.

It makes “Clash of the Titans” look like a cheesy stop-motion animated film- oh wait…

“Action” doesn’t begin to describe the level of intensity found throughout “GOW.” Though players can, and will, kill just about everything that crosses their path, this is no mere hack-n-slash game. The ability to change special moves and combinations in mid-move allows players to execute staggering attacks, while having the flexibility to adapt on the fly to accommodate the waves of attacking aggressors.

The gorgeous backgrounds, detailed enemies, and blazing particle effects don’t have the slightest bit of slow-down regardless of how much action is going on at once. If I didn’t know better, I would have thought this was an Xbox game from the way it looks and plays.

And yet with all of this action and violence, the gore in this game all feels appropriate. The same can not be said, however, for the gratuitous bare breasts and behinds scattered throughout- and that goes double for the off-camera sex Kratos can have, in minigame form, to increases his stamina.

Over-the-top? Sure is. Like Kratos, the developers don’t pull any punches, and for the right crowd, that means a fully satisfying experience.

Thursday, May 5, 2005

Please Drop Acid

Metal Gear Ac!d (PSP; $39.99; Rated M for Blood, Language, Suggestive Themes, Violence; konomi.com/gs)

(two stars)

I held out hope for the first “Metal Gear” game to appear on the PSP, even after it was announced it would be a card-battle game. Even though “Metal Gear” has clearly secured itself as one of the foremost greatest stealth action series of all time, I thought that completing stealth missions based on strategic use of a digital deck of cards would add a great new twist on an established genre.

Instead, “Ac!d” proves to be complicated, frustrating, and very, very slow.

Though Solid Snake returns as the mullet-laden protagonist and brings with him some familiar faces from past “Metal Gears,” not even his charisma or the bizarre bosses we’ve come to love to defeat can overcome the akwardness of the gameplay.

Because each move or action requires the use of cards, the completion of each stealth mission relies on the luck of the draw more than the way the cards are played. Although hundreds of cards can be unlocked, and decks can be customized, players still run the risk of not drawing the critical card needed to complete a mission at the right time. This causes extra time spent exposed and open for an enemy to be alerted to your presence and call for backup before attacking. And if you don’t happen to have a good combat card in your hand when soldiers descend on you… Well as Kenny Rogers says, know when to fold ‘em.

For a “Metal Gear” diehard or a card-battle enthusiast, you have picked this up already. For the rest of you: know when to run.

Order Among Chaos

Splinter Cell Chaos Theory (Xbox, PS2, Gamecube; $49.99; Rated M for Blood, Language, Violence; splintercell.com)

(four and a half stars)

Über-spy Sam Fisher returns in his third outing in the past three years. As seen before, being a member of the “Third Echelon” means Sam wears slimming black stealth suits, hides in the shadows, and dispatches enemy terrorists with less than a whisper of noise.

Dramatically improved graphics and always incredible lighting effects paint the setting for Sam to accomplish mission objectives in a variety of ways. Weapon load-outs at the beginning of the mission allow Sam to blast away with the subtlety of a cannon, or slip by all enemies unnoticed.

An expanded multiplayer mode returns (except on the Gamecube) that allows up to four online to play Mercenaries vs. Spies in a variety of game modes. Many maps are revisited from “Splinter Cell Pandora Tomorrow” as well as a helping heap of new environments to play hide-n-seek.

Adding an entirely new element for the series, and gaming in general, is the new Cooperative Mode that allows two players to complete missions by working as a team. Four levels, completely unique to the co-op experience, are a veritable playground of stealthy fun with a friend. Only through teamwork and communication will a duo be able to scale walls, infiltrate enemy bases, and work through the levels undetected.

If you haven’t beaten the original “Splinter Cell,” or if you’re happily satisfied with the multiplayer of “Pandora Tomorrow,” waiting for the price of “Chaos Theory” to drop might not be a bad idea; but be certain to get it when it does- for fans of this series, it just keeps getting better and better.

Wednesday, May 4, 2005

Don't doubt my commitment to SparkleMotion!

Lumines (PSP; $39.99; Rated E10+; ubi.com)

(four stars)

When Nintendo released the first Game Boy, it brought “Tetris” into the palms of my hands which entranced me so much that visions of falling blocks danced before my closed eyes as I drifted off to sleep. To this day, “Tetris” is still one of my all-time greatest time-wasters.

And now, “Lumines,” the spiritual successor to the Russian puzzle game, appears on Sony’s brand new PlayStation Portable- Serendipity? Calculated marketing? Money well spent?

Yes. Yes. And most certainly, yes.

The simple “eliminate falling blocks” puzzle aspect of the game has an instant nostalgic familiarity to it that sets the stage for hours of addictive entertainment. Players must form a square of four blocks of the same color in order for the falling blocks to be eliminated. Once the blocks reach the top of the screen it’s “game over.” Simple, right? Yes, and that’s why it’ll suck you in so quickly.

Adding to the experience is a colorful display and fantastic soundtrack that interacts with gameplay. Each song has a different rhythm designated by a line that sweeps from left to right across the screen. The line sweeps away completed squares, and depending on the song, that means squares can be cleared quickly, or at a nerve-wracking slower pace. This requires careful strategy and forethought.

Single player modes include a standard “last as long as you can” mode as well as a “vs. CPU,” both of which unlock new skins and songs while progressing deeper into the game. Two-player multiplayer over the PSP’s local Wi-Fi connection is also available when you don’t feel so solitary.

A nearly perfect portable game for nearly perfect portable system? And within the first month of the PSP’s release? Can’t wait to see what the future holds.

What Me Worry?

Spy vs. Spy (Xbox; $19.99; Rated T for Cartoon Violence, Crude Humor; globalstarsoftware.com)

(three stars)

For those looking for a lighter faire of stealth than “Splinter Cell,” the ever-feuding Black and White Spies from the pages of Mad Magazine sneak their way onto the Xbox with little fanfare.

Fans of the Spies may remember their early days on the Atari 4800, the Apple IIe, or the Commodore 64. The original “Spy vs. Spy” was the first of its kind to feature simultaneous, split-screen multiplayer. Each spy needed to search the same house for treasure and return it to their base, all the while avoiding booby-traps set for them by their opponent. It was inventive, it was unique, and it has returned in 3-D.

With the exception of moving into the third dimension, gameplay is relatively unchanged in this incarnation of “Spy vs. Spy.” Several new maps await the spies as they try to constantly outwit the other with more elaborate and cartoonish traps that were made famous in the magazine. For the youngin’s out there- if you’ve seen the recent Mountain Dew commercials staring the Spies, you get the idea.

Although this version allows up to four to play over Xbox Live, don’t expect to find many people that share your love for the silent-but-violent spies. Even at its budget price, the target audience is either too niche, or too old, for “Spy vs. Spy” to gain a large online community.