Doom 3 (Xbox; $49.99; Rated M for Blood/Gore/Intense Violence;
www.doom3.com)
(three and a half stars)
The Grandpappy of all Shooters returns to the fanfare of wannabe space marines, dying to take another trip back to Hell.
Though PC owners have had “Doom 3” in their hands for months now, most have had to take out a home equity loan in order to purchase the hardware needed to get the title running with the amazingly beautiful graphics it has. Now Xbox owners can join in the fun for a fraction of the cost.
Even though the Xbox version of the game doesn’t have the same visual punch that the PC does, and even if some sections of hallways and levels had to be cropped down in order to optimize console experience, it is hard not to admit that this is still one frickin’ beautiful game.
At least as beautiful as rotting corpses and Hell-demons can be.
Aside from the dank and dark hallways of the Mars colonization players will start out, “Doom 3” makes beautiful work of the Xbox’s 5.1 digital sound capabilities. The hissing of machinery (or was that the hissing of something crawling around in the vents) make for some truly anxiety-provoking 360 degree sound. Considering that everything jumps out at you in this game, cranking the sound and turning off the lights is really the only way to play this title.
Unfortunately, the criticisms that the PC release encountered, are revisited on the Xbox. Zombies, Demons, and other Beasties’ appearances are triggered upon the player reaching certain points. Even if a player moves through a room and makes sure it is clear of any enemies, crossing an invisible line on the floor means that a gun-toting zombie pops out from the dark corner you just investigated. Cheap shots are never appreciated, no matter how pretty the game is.
And, come on! We have state of the art weaponry that can fire a million rounds a minute, but between the Department of Defense and Smith & Wesson, nobody thought to put a flashlight on any of the weapons? I realize that having to make the choice between being armed and in darkness or defenseless and lit is great horror. It’s nervous fun to turn a corner with only a flashlight, running into a missile-toting skeleton and have to switch to a gun with only muzzle fire lighting the action. But really- if we can colonize Mars, we can duct tape a flashlight onto a gun.
Sure online cooperative play makes up some of “Doom 3’s” shortcomings. Being able to blast away at all the madness with a buddy across the country certainly gets plus points. But with frag-fest multiplayer limited to only four players, and a general lack of any strategy other than “kill anything that moves,” “Doom 3” just doesn’t live up to the intelligent game that it has the potential to be.
A giant step forward graphically, but gameplay ultimately still feels the same as the shareware version of “Doom” I played in 1993. Nevertheless, hardcore shooter fans can’t go wrong- it’s no “Halo,” but it’s still “Doom.”