With August here, we find ourselves in a barren wasteland of video game titles.
Which isn't so bad because the weather is so surprisingly nice, you should be outside anyhow.
Nevertheless, titles that I hoped to review for this column either are unavailable to me ("Wii Sports Resort"), have broken code in desperate need of a patch ("Fat Princess), or release at the end of the month ("Batman: Arkham Asylum," "Madden 10"). As such, there's not a whole lot to talk about until the next few months where there will be too much to talk about.
Which gives me room to espouse thoughts and philosophy on an unsuspecting audience for where I think this industry is headed and where it needs to go. Undeniably, video games are a major pillar of entertainment- generating more sales than box office sales and music. But the industry is still in its infancy compared to mediums like film, books, and music- there's a whole lot farther we have to go until we get a "Citizen Kane," an "Odyssey," or an "Abbey Road."
And so, I present the top three ways to improve the video game industry for business and consumers: