Thursday, December 22, 2005

GGS #10: Politically charged

Merry Christmas, Happy Holidays, and all that Jazz. On Tonight's Show:

  • We go out with a bang this year by speaking with California Assemblymember Leeland Yee and his Violent Video Games Bill (AB 1179);
  • Mario takes on Id with Prima Strategy featuring Quake 4;
  • My One Night Stand(tm) with Animal Crossing for the DS;
  • And because it's just too good to keep to ourselves, Top-to-Bottom(tm): Nintendo Peripherals;
Special thanks to our musical guests Minus Vince for our segue music. Check out this awesome SoCal skacore group at www.minusvince.com

Thanks so much to all of our listeners for supporting us these past ten shows. Next year is shaping up to be great and we'll be back in a few weeks with all new interviews, reviews, and giveaways.

Make sure to write us and let us know what games you're interested in for 2006 and who you'd like to see an interview with on the show. We'll listen to what you want and we'll make it happen. If not, I'll just continue to talk about Guitar Hero for another 20 or so shows!

Thursday, December 8, 2005

Quick Holiday Hits

From Russia With Love (Xbox, PS2, Gamecube; $49.99; Rated T for Suggestive Themes/Violence; 007.ea.com)

(three stars)

Though the likeness of everybody’s favorite Bond is dead-on and the fact that Sean Connery reprises his role, the remake of the favorite 60’s film falls flat. It’s all glitz and glamour, with relatively flat and uninspired gameplay.

Battlefield 2 Modern Combat (Xbox, PS2; $49.99; Rated T for Language/Violence; battlefield.ea.com)

(four stars)

The PC hit comes console-side with an incredibly arcade-like and addictive single-player mode. “Hot-swapping” places long distances to a fellow comrade in your line of site is almost as much fun as the addictive online multiplayer that keeps fans coming back for more in one of the most solid shooters for either system.

Call of Duty 2 (X360; $59.99; Rated T for Blood/Mild Language/Violence; callofduty.com)

(four and a half stars)

Fantastically frantic action and an incredibly visceral experience make this WWII shooter stand tall above the thousands of others out there. If this is what a 1st generation Xbox 360 game looks like, I can’t wait until the developers have a better understanding of what to do with the hardware.

GUN (PS2, Xbox, X360; $49.99, $59.99 on X360; Rated M for Blood/Core/Violence/Sexual Themes/Language/Use of Alcohol; gunthegame.com)

(three and a half stars)

It’s “Grand Theft Auto” meets “Tombstone” as players set out to uncover the murky history of protagonist Colton White while experiencing the brutality of the Old West in a free-roaming environment. Save the extra $10 and pick up a copy for an older system- the Xbox 360 version is, unforgivably, graphically on-par with its PS2 cousin.

Review- Guitar Hero

Hello Cleveland!
(PS2; MSRP $69.99; Rated T for Mild Lyrics; guitarherogame.com)

(five stars)

There are two gaming items to consider for gift purposes this season: the first, obviously, is the Xbox 360; the second is not Sony’s PSP, it’s not Nintendo’s DS…

It’s Guitar Hero.

This game rules on so many levels, it is difficult for me to write a review of it without wanting to plug it into my PS2 and rock my socks off right now. Thinking about this game gets me giddy, playing this game channels something that dwells deep inside me, triggering my inner-Hendrix and my need to make love to steel strings.

Though a rhythm-based game in the same vein as “Dance Dance Revolution” or “Donkey Konga,” “Guitar Hero” stomps on those games with a steel-toed boot as it lifts its axe on high before the Altar of Rock. “Hero” is played with the included Gibson-styled guitar controller. Players will select one of over 50 head-banging hits to strum color-coded chords on the frets of the controller matching the ones on screen.

Add the fact that the controller has a built-in whammy bar and tilt sensor to add style points to your song, and you’ll be rocking out to bands like The Ramones, Bad Religion, Black Sabbath, Deep Purple, and Boston until your lame parents yell at you to turn that racket down.

And when you finally tire of leading guitar by your lonesome (you won’t), plugging in another guitar controller allows two players to solo off against each other in the awesome “Axe Battle” mode.

For those about to rock- I salute you.

Review- Perfect Dark Zero

Six Years in Development, huh?

(X360; $49.99, $59.99 collector’s edition; Rated M for Blood/Language/Violence; perfectdarkzero.com)

(three and a half stars)

Microsoft’s much-coveted launch title is actually a prequel to the original “Perfect Dark”- a Nintendo exclusive back in the days of the N64. Six years later, players continue to follow the exploits of femme bounty hunter Joanna Dark, as she fights against the corporations who have taken over in the year 2020.

Aside from the ironic underpinnings that this game’s plot is released by a subsidiary of Microsoft, “PDZ” is a solid first-person shooter experience in its single player campaign and is backed by an equally solid multiplayer experience over Xbox Live.

“PDZ” isn’t going to blow anyone away from a graphical standpoint: its textures, though very nice to look at, aren’t exactly the photorealistic polygons we were all hoping for in the next generation of gaming. Though Ms. Dark looks substantially better than she did back in the N64 days, the entire game has a very animated feel to it, which isn’t a good example of the powerhouse capabilities of the 360.

Fans of “Halo 2” who attempt to play this game with the same strategy and control scheme will be sorely fragged over and over again until they can adjust themselves to the duck-and-cover aspect of the game. This is especially apparent in large, 32 player multiplayer matches where gun-butting an enemy is an imprecise and dangerous endeavor.

Even if it’s not the next “Halo,” the hallmark of the series has always been the variety of weapons and their unusual secondary functions. Expect tons of new firearms, plus some old favorites, to make your missions loud and carnage-filled.

Review- The Matrix: Path of Neo

Whoa? No.
(Xbox, PS2; $49.99; Rated T for Blood/Language/Suggestive Themes/Violence; Atari.com)

(three stars)

After the deplorable “Enter the Matrix” was released glitch-filled and Keanu-less, the developers at Shiny Entertainment went back to the drawing board to release a game to please the fans of the most confusing trilogy ever made.

After playing “Path of Neo,” I feel much like Cypher: why, oh why, didn’t I take the blue pill?

Better than “Enter the Matrix,” which isn’t saying much, “Path of Neo” sets out to accomplish a lot. Like the films however, it collapses under the weight of its own grand scheme. Players fill the black boots of Mr. Anderson himself, as he progresses through the trilogy and becomes The One. As this game is all about what Neo experienced, any events from the movies in which he was not directly involved, are not featured- which means the highway chase from “Reloaded” is out.

Jaggy graphics, clipping, and an irritating camera system frustrate an otherwise cool combat system. Like his movie counterpart, Neo can switch in between Kung-Fu, melee weapons, and guns on the fly when dispatching enemies. Signature slow motion effects highlight some very cool moves that players can pull off with well-timed button combinations. Ultimately though, the camera becomes more of an enemy than Agent Smith, as players will constantly be disoriented in trying to find the chock-full action that is taking place around them.

Fans of the series should rent this title; the rest should just re-watch the first film- and burn the others.

Review- GTA: Liberty City Stories

Life in the Fast (and Portable) Lane
(PSP; $49.99; Rated M for Blood/Gore/Violence/Language/Sexual Content/Drug Use; rockstargames.com)

(four and a half stars)

When Rockstar Games announced they were bringing the most notorious game franchise to Sony’s pocket player, fans were drooling with anticipation of drive-by shooting while in the drive-thru of their favorite fast food joint. “Liberty City Stories” successfully delivers the “GTA” experience of the home console, onto the small screen of the PSP.

Players lead protagonist Toni Cipriani through the rough and tumble of Liberty City as he makes his way up the food chain in the events leading up to the seminal “Grand Theft Auto III.” This prequel allows Toni to do everything his protégé has done on the PS2, and that’s where the impressiveness of this title lies.

A full “GTA” experience is in the palm of players hands, from causing rampant lawlessness at the drop of a hat to free-roaming around the huge landscape for hours in between missions, everything players have come to expect from the franchise is translated into portable gameplay, and done with very little load times- only at the beginning of missions.

The story is tight, the graphics are on par with the PS2, and the death-and-destruction is familiar. It’s the same “GTA” parent-groups have come to hate, only now it fits perfectly in a book bag.

Xbox 360 Quicky

($299.99- Core System; $399.99- Premium System; xbox.com)

Chances are you still don’t have an Xbox 360, unless you plunked almost $400 down last Spring on a pre-order, camped outside a Best Buy with the other jobless nuts, or mugged a sleep-deprived jobless nut of theirs.

And because you may have to wait until 2006 to play Microsoft’s monster of a machine, the question may be growing stronger every day: is this system really worth your money?

Xbox Live, the fantastic online service that was pioneered in the days of the original Xbox, makes up about half of the experience of the 360. Being connected at all times displaying an up-to-the-moment “Gamerscore” gives players a persistent presence for all the gaming public to see. The Xbox Live Marketplace adds a lot to the next-generation experience by being able to download music, movie trailers, game upgrades, and even classic arcade games to the system with the push of a button.

So if players are not online with a broadband connection, spending the money on the system short-changes them by leaps and bounds- this is a system that’s meant to have you connected to the world, even if you’re not playing them directly.

Though there is no “Halo”-like, must-have game for the system right now, the launch games show the potential for the future. By the time the PS3 launches, the 360 will be into its 2nd or 3rd generation of games, and then you’ll start to see the sparks fly.

Oh, and please don’t waste your money on the cheaper, but hard drive-less “Core” system- you’ll end up needing the HDD to play old Xbox games and download new ones.

Tuesday, December 6, 2005

GGS #9: Royally Awesome!

Fat, rested, and ready to go; on Tonight's Show:

  • Where are all the Xbox 360s?;
  • We rap with producer Ben Mattes about Prince of Persia: The Two Thrones;
  • Mario learns us some new strategy;
  • Plus the Top-to-Bottom: Xbox 360 edition;

All that plus another One-Night-Stand and listener mail!

Make sure to tune in next week when we chat with California Assemblymember Leeland Yee about his new Violent Videogames Bill which was recently signed into law by Governor Arnold. It's a politically rife "Game Guy Show," next week!

Monday, November 21, 2005

GGS #8: The End is Nigh!

Gates-Geeks Unite! The end of an era and the beginning of a new is here with the Xbox 360, and we've got the show for you:

  • Muggles rejoice as we sit down with EA and talk about Harry Potter and the Goblet of Fire;
  • Two Prima Strategy segments with Mario featuring the 360 games you're dying for;
  • Plus a new One Night Stand and an all new Top-to-Bottom List.
Have a great Thanksgiving, we're going to take the next week of to eat and play. See you in December!

Don't forget to email us gameguy@gameguyshow.com for your chance to win an early Christmas gift this year!

Monday, November 14, 2005

GGS #7: What are Midi-clorians?

On a Force-Filled show tonight:

  • If you thought you were getting an Xbox 360, think again (4:00);
  • Pandemic Director Eric Gewertz talks to us about Star Wars: Battlefront II (11:30);
  • Mario gets "Bulletproof" (20:40);
Plus an all new "One Night Stand" and "Top-to-Bottom List."

Thanks to The Addictions for being our musical guests, to the Minibosses for being our intro/outro music, and to all of our fans who write in.

Send your comments, questions, and suggestions to gameguy@gameguyshow.com

Monday, October 31, 2005

GGS #6: Zombiecast Attacks!!

Happy Halloween to everyone for a very haunted "Game Guy Show(tm)." On tonight's show:
  • The mystery behind hex168.com revealed (4:10);
  • A chat with Halo-creator Alex Seropian (14:10);
  • Prima Strategy for the Condemned (20:18);
Plus Top-to-Bottom(tm): Scary Games, an all new One Night Stand(tm), listener feedback, and we announce the winners of our Nintendo Trivia Giveaway.

Thanks to our musical guest Rhansum, check him out at samrhansum.com

Next Week: The Force is with us when we chat with Pandemic about Star Wars Battlefront II and Top-to-Bottm: Star Wars Edition.

Tuesday, October 25, 2005

GGS #5: So Very Tired

On Tonight's Show:

  • The Most Tasteless Game Ever;
  • Scott's One Night Stand with Shadow of the Colossus (15:18);
  • Prima Strategy Featuring Rachet Deadlocked (20:00); and
  • Top to Bottom: Franchises (26:00);
Plus Listener Feedback and the second chance to win a new Game Boy Micro in our Nintendo Trivia Contest.

As a reminder, here's our Nintendo Trivia. For your chance to win, be sure to send in your answers (gameguy@gameguyshow.com) by October 30, 2005:
  1. What’s the name of the damsel in constant distress, whom Mario and Luigi seek to rescue in the first Super Mario Bros. game for the NES?
  2. What was Mario’s original name and in which game did he make his debut?
  3. What is the secret code in the original Metroid that “exposed” Samus for who she really is?
  4. Which movie did the Super Mario Bros. make their big-screen debut?
  5. What type of animal is Yoshi?
  6. What is the name of Donkey Kong’s love interest?
    1. Daisy Kong
    2. Dixie Kong
    3. Trixie Kong
    4. Candy Kong
  7. King Hippo is an enemy from which classic NES game? (full name required)
  8. How many NES systems have been sold since 1985?
    1. 40 million
    2. 50 million
    3. 60 million
    4. 110 million
  9. Who played the live action Mario in the Saturday Morning Super Mario Bros. Super Show?!
  10. Kevin Keene was the alter ego of which Saturday Morning Nintendo hero?
Next week, join us for our special Halloween "Zombiecast" where we talk with the father of Halo about Stubbs the Zombie, Zombie survival tips, and more great giveaways to our listeners.

Thanks to The Banner Year for being our musical guest this week . Check them out at myspace.com/thebewhy

Tuesday, October 18, 2005

GGS #4: The Colossal Show

On Tonight's Show:

Scott's One Night Stand with Mortal Kombat: Shaolin Monks;

Our Feature Interview with the producer of Sony's Shadow of the Colossus;

Prima Strategy on Jak X Combat Racing;

Plus Top-to-Bottom: Games to Movies Edition;

Nintendo Game Boy Micro Giveaway
Think you've got the chops to be the Nintendo Trivia Master? Enter our contest for your chance to win a brand new Game Boy Micro, a copy of Dynasty Warriors for the GBA, and a copy of the all new Donkey Kong King of Swing for the GBA.

All you've got to do is answer the following trivia correctly, and email your responses into us by October 30th for your chance to win. Make sure you email us your address as well, so we know where to send the goods. Make us proud:


  1. What’s the name of the damsel in constant distress, whom Mario and Luigi seek to rescue in the first Super Mario Bros. game for the NES?
  2. What was Mario’s original name and in which game did he make his debut?
  3. What is the secret code in the original Metroid that “exposed” Samus for who she really is?
  4. Which movie did the Super Mario Bros. make their big-screen debut?
  5. What type of animal is Yoshi?
  6. What is the name of Donkey Kong’s love interest?
    1. Daisy Kong
    2. Dixie Kong
    3. Trixie Kong
    4. Candy Kong
  7. King Hippo is an enemy from which classic NES game? (full name required)
  8. How many NES systems have been sold since 1985?
    1. 40 million
    2. 50 million
    3. 60 million
    4. 110 million
  9. Who played the live action Mario in the Saturday Morning Super Mario Bros. Super Show?!
  10. Kevin Keene was the alter ego of which Saturday Morning Nintendo hero?
Remember, we need your answers by October 30th to be eligible to win. Send your responses to gameguy@gameguyshow.com


Thanks to Ionia for their music for this show- visit them on their website at www.ioniamusic.com As always, thanks to the Minibosses and to Prima Games.

Monday, October 10, 2005

GGS #3: Fantastical Voyages

On This Week's Show:
  • Scott's One Night Stand with Far Cry Instincts (9:10);
  • We chat with Nintendo about the Fusion Tour, the Nintendo WiFi, and the Holiday Season (15:00);
  • Prima Strategy with Mario and SSX On Tour (22:34); and
  • Top to Bottom: Extreme Games Edition (31:20)

A very special thanks to United By Sound for being our musical guests. Be sure to visit them at unitedbysound.net.

As always, thanks to the Minibosses and to Prima Games. Make sure to check us out next week when we chat with the US producer of Sony's Shadow of the Colossus, plus more strategy, more One Night Stands, and another Top to Bottom List.

If you've got a band that needs some great exposure, please contact megan@gameguyshow.com and send MP3s of their stuff. We'll make sure to get them on the show- we love promoting indie music.

Let us know what you think by emailing us: gameguy@gameguyshow.com

Sunday, October 9, 2005

Review- Ultimate Spider-Man

(Xbox, PS2, Gamecube; $49.99; Rated E10+; activision.com)

(four stars)

Developer Treyarch knows how to make a Spider-Man game. Afterall, they’ve developed “Spider-Man: the Movie,” and the mold-breaking “Spider-Man 2.” “Ultimate Spider-Man” follows the comic storyline of the same name- taking Peter Parker back to high school and gives him all the problems that teens face today.

The storyline picks up after the introduction of arch-nemesis Venom, and follows parallel storylines- allowing players to fill the tights of both Spidey and Venom. Multiple classic Spider-Man villains make appearances in their updated “Ultimate” character design- Rhino, Green Goblin, and Electro all pay a visit. And even Wolverine and the Human Torch make a cameo or two.

The open environment seen in “Spider-Man 2” is continued in “Ultimate,” leaving hours of time-wasting by web-slinging wherever the player feels and picking up side-missions. The story, penned by “Ultimate” author Brian Michael Bendis, is brought to life by the fantastic execution of animated panels that make the game feel like a living comic book.

Because they’re both so similar, if you’re wondering whether “Hulk: Ultimate Destruction” or “Ultimate Spider-Man” is a better purchase, simply go with your favorite hero. Both are solidly quality games and players can’t go wrong either way.

Or better yet, pick one up now and wait for the other to drop to $20 in a few months.

Sly 3: Honor Among Thieves

(PS2; $39.99; Rated E10+; slymask.com)

(four stars)

The Thevious Racoonus returns in another successful sequel to an endearing and incredibly well-produced franchise. The raccoon master thief’s big score this time around is recovering the Cooper family treasure which has been appropriated by the nefarious Dr. M.

As always, Sly has his two accomplices: Bentley the turtle and Murray the hippo. This time, your comrades lend more than just moral support as Bentley’s demolition skills and Murray’s aboriginal stealth skills are required to complete their own individual missions.

The Saturday-morning style of the series returns, as does the tongue-n-cheek humor. “Sly’s” series is still be one of the coolest franchises out there because of its witty banter, amusing back story, and comic-styled cinematics

To add to the cool factor, “Sly 3” institutes 3-D levels that allow players to slip on a pair of traditional red-blue 3-D glasses and play through levels like 60’s sci-fi flick. The 3-D levels don’t add any depth or extra challenge to the game, as much as it’s just a unique extra that’s brings a smile to my face. We’re not talking virtual reality here, the objects on the screen will pop out as much as they would in a 3-D comic book. Basic, not revolutionary, but I appreciate it nonetheless.

For all the kids out there that lament to their parents that the only good games out on the market are rated “M,” “Sly 3” proves quite the contrary. At the same time, adults shouldn’t dismiss Sly as only kids’ stuff- developer Sucker Punch knows how to make a game that’s well-balanced, hip, fun to play, and STILL appropriate for all ages.

Review- Marvel Nemesis: Rise of the Imperfects

(Xbox, PS2, Gamecube; $49.99; Rated T for Blood/Suggestive Themes/Violence; eagames.com)

(three stars)

Continuing on the spandex-clad theme, third-party giant Electronic Arts takes a stab at latest fighting game starring the Marvel Super Heroes. Previously, our Heroes starred in a series of 2-D fighters from Capcom that popped with cartoonish style. Under EA’s command, the Marvels appear in 3-D with a dark, stylized look, compliments of comic super-artist Jae Lee.

Fighting genre purists will poo-poo the universal control scheme that simplifies attacking to a single button. Likewise, single buttons are assigned for guard, jump, grab, and run; and a “super power” modifier button gives a power boost to any of the other buttons. This deviates substantially from traditional fighting games that require players to memorize hundreds of individual button combinations to execute character-specific moves.

The universal controls makes “Nemesis” an incredibly accessible game for anyone to pick up and play. Unlike traditional fighters that can intimidate novices because of their learning curves, New Meat only needs to take a few moments to orient themselves before whooping a ton of tail.

Admittedly, this means that games can be reduced to simple button mashing and an unskilled player can beat the tar out of a skilled, strategic player. But any game that is as easy to learn and fun enough to play to make my wife want to play video games against me is O.K. in my book.

“Nemesis” is built for one-on-one brawling. The single-player campaign is monotonous and, with the exception of boss battles, is reduced to a simple beat-‘em-up. The only real reason to play through the single-player game is to unlock new fighting characters. Most of your time will be better served on-, or offline in versus mode.

Multiple Marvel Heroes such as Wolverine, Spider-Man, Daredevil, and The Thing- as well as villains like Venom and Magneto- are available for unlocking and brawling. The EA-created characters, known as “The Imperfects,” are also available and are as equally skilled as the Marvels; but when there’s a chance to play as a known hero or as a generic villain- the choice is pretty clear. For every Imperfect, there’s an established hero or villain the Marvel universe with the same superpowers that would be more enjoyable to play with. Which only begs the question: Why wasn’t “Nemesis” made with only Marvel Heroes?

Another thing that bugs is the uncharacteristic finishing lines of dialogue after a fight. Both Spider-Man and The Thing use the word “ass,” which is not only completely inconsistent with the character’s history, but makes an otherwise perfect game for younger audiences, inaccessible for those with protective parents.

EA, for the inevitable follow-up: drop the Imperfects, bring in more (even obscure) Marvel characters, and try not to alienate your target audience.

Review- The Incredible Hulk: Ultimate Destruction

(Xbox, PS2, Gamecube; $49.99; Rated T for Language/Violence; hulkultimatedestruction.com)

(four and a half stars)

With successful video game translations of the hottest comic-book properties like “Spider-Man,” “Batman,” and the “X-Men,” it’s hard to believe that there was a time when the description “Comic-Book-Based Game” was analogous with “Don’t Buy Me!”

With a game like “Hulk: Ultimate Destruction,” if you didn’t go out and buy this game, I would say that you wouldn’t know fun if it came up and Gamma-kicked you in the purple pants.

In a superhero game, the ultimate goal is for players to feel like they are living the life of that hero. “Spider-Man 2” gave us that feeling by being able to web wherever we wanted to in Manhattan, and as great as “Spidey 2” was, “Ultimate Destruction” tops it. This title does the greatest justice to a comic character the industry has seen to date.

What makes “Ultimate Destruction” so good and distinct from previous Hulk games, is the free-roaming, near-total destructibility of the environment. Building off of (and obviously paying homage to) what was established in “Spider-Man 2,” “Ultimate Destruction” takes the angry, green giant and plops him in the middle of multiple environments to explore and take on missions that further the story of the game, or just play around with multiple side-missions to earn extra experience points that unlock destructive moves.

These side-missions are not only more varied and enjoyable than the ones in “Spider-Man 2,” but are also done with a sense of humor that shows the developers didn’t just make the game, they had a fun time doing it too. My favorite side-mission so far? Police baseball: as S.W.A.T. jump out of a helicopter onto the top of a skyscraper, Hulk bats them into the bay with a lightning rod.

The focus on this game is allowing Hulk to do what he does best: get furious and SMASH! Nearly every object in the game can be picked up and used as a weapon- from buses to lampposts to cows (yes, cows). Hulk can also “weaponize” cars by turning them into steel boxing gloves, or crack open a rocket launcher like a pack of cigarettes and use the missiles to take down choppers. Of course, Hulk retains his ability to jump enormous distances, which allows him to cover the entire city in a matter of a few seconds.

Solid cinematics, great voice acting, big explosions, and the ability to punt pedestrians down city blocks makes this a phenomenal game. The only thing keeping it from a 5 out of 5 score is the fact that not every building can be fully destroyed. Although there’s no need for a sequel, it would be great to have the ability to leave Hulk amidst a city of rubble. Now that would be the “Ultimate Destruction.”

Monday, October 3, 2005

GGS #2: The First Rule of Fight Club is...

On this week's show:
  • The lovely Megan Webb co-hosts;
  • We talk with Brad Anthony- author of the "Marvel Nemesis: Rise of the Imperfects" strategy guide (8:30);
  • Plus we find out how to get a job as a writer in the video game industry (16:05);
  • The best and worst fighting games ever made (19:30);
  • My first-impressions of "Sly 3: Band of Thieves" (28:40);


Thanks to Johnny Andrew for the tunes, check him out at myspace.com/johnnyandrew; As always, thanks to the Minibosses for their theme music. Make sure to visit them at www.minibosses.com


Next week:

We'll be talking with Nintendo about the Nintendo Fusion Tour, the GameBoy Micro, and other Mario Goodness; plus we'll be back with more Prima Strategy, a new Top-to-Bottom(tm), and another One Night Stand(tm).

Sunday, September 25, 2005

The Game Guy Show- Episode #1: Men In Tights

It's finally here: a very special inaugural episode that's comic book themed!

We sit down to talk with Treyarch Producer Jonathan Zamkoff about the new "Ultimate Spider-Man."

Plus, "My One Night Stand with..." Hulk: Ultimate Destruction; "Top to Bottom:" comic-to-games; the Xbox 360, the Revolution Controller, and more.

Special thanks to Jonathan, Treyarch, and Activision for the interview. For more info on the new Spidey game visit http://www.activision.com/

A very special thanks to Prima for their sponsorship and continued support of our show. For the best in strategy guides to get you through the toughest of situations, go to Prima at http://primagames.com/

Of course, the Minibosses rock- which is why they're our theme music. And check out the Insect Surfers, who were featured in this week's show.

On Next Week's show: Fall Out Boy's headlining the Nintendo Fusion Tour, and we're talking with them all about it. Plus Prima Strategy on the brand new "Marvel Nemesis: Rise of the Imperfects," listener feedback, and of course "My One Night Stand With..." and a new "Top to Bottom" list. See you then

Saturday, September 24, 2005

Temporary Digs & GGS Hype

Very, very shortly, "The Game Guy Show-" the first video game podcast with the inside track, will make its temporary home here at www.fourghosts.com. While all of us are working on developing a fantastic site for the show, it was important for the show to finally get underway- even if we don't have the most luxurious accommodations at the moment.

Excitement is high right now. Developing the show in conjunction with a major name in the gaming industry like Prima has been a fantastic endeavor. Having the gurus of game strategy as an integral part of our regular podcast is both an honor and a challenge. Afterall, there are tons of gaming podcasts out there, but none have a sponsor that is a key player in the industry.

"The Game Guy Show" will be unlike any other gaming podcast out there. We guarantee to have weekly shows that feature cutting edge interviews with those in the industry- not just those on the periphery, but the guys and gals who are putting together the hottest titles you'll soon be playing. We're lining up powerhouses from EA, Activision, Ubisoft, Nintendo, Microsoft, and more to bring you the information you want about the games you want to play. We're listening to our audience and taking requests to develop the shows YOU want to listen to, and we're giving away cool prizes every week to our listeners.

We're bringing you the latest news, reviews, and previews of everything that's happening in the industry- and we're having one heck of a fun time doing it.

We don't just talk about games like those other podcasts out there, we live them, and we work in them every day. The future of game podcasting occurs soon.

Thursday, September 1, 2005

Darkwatch Review

(PS2, Xbox; $49.99; Rated M for Blood/Gore/Intense Violence/Language/Sexual Themes; www.darkwatch.com)

(three and a half stars)

Howdy Partner, welcome to the Old West- a setting where very few video games survive. The rough and tumble of John Wayne’s playground has proved too wild a place for many a video game developer. With the exception of the educational classic “Oregon Trail” and the more modern “Red Dead Revolver,” games that wore a ten-gallon hat have proved to be more Bad and Ugly than good.

And wandering through the swinging doors of the Gamer Saloon comes “Darkwatch,” a first-person shooter that combines two of the most unlikely of genres- Westerns and Vampires.

Players fill the spurs of Jericho Cross, a one-time bandit that robs the wrong train and ends up springing free Lazerus- one of the most powerful vampires ever. That vampire says thank you by sinking his fangs into Jericho’s mortal neck and starts his conversion from scum-sucker to bloodsucker.

To save his soul, Jericho becomes part of the Darkwatch- a paranormal police force- and sets out to recapture Lazerus. What results is Cross taking on an army of the damned with only his six shooter, and insatiable lust for blood, at his side.

Kudos to High Moon Studios and Capcom for releasing a fresh intellectual property like “Darkwatch.” In an industry that is increasingly becoming saturated with sequels and franchises, it’s always nice to see a new game come out that doesn’t already come from a movie or comic book origin. Of course, with the originality and realm of creative possibilities that “Darkwatch” creates, it’s only a matter of time before Jericho goes multimedia with a movie, comic, and several sequel game deal. Nevertheless, the birth of a franchise is always nice to see- especially one that plays in a genre like the Western that is rarely approached by game developers.

It will be obvious to any fan of First Person Shooters that the developers did their homework with “Darkwatch,” Jericho controls like a fine extension of the player himself. Turning is quick and fluid, reloading is responsive, and up-close melee attacks (which are plentiful) have the right amount of oomph . There’s no doubt that the developers were a fan of the FPS style of gameplay, as the best elements of “Goldeneye” and “Halo” are present in the game.

In fact, the only place that the control responsiveness really suffers is in Jericho’s “vampire jump”- a double jump that can span great distances, but feels too floaty to be able to control correctly. This really becomes a hindrance in multiplayer matches on Xbox Live (of which the PS2 version does not have), when you’ll become as targetable as a clay pigeon whenever you take to the skies.

Freshman mistakes do factor into a lower score for an otherwise entertaining game, like the lack of variety in enemies. Sure it’s always fun to blow legions of zombies sky high, but seeing the same character model on every level becomes a little repetitive. Though snipers, Kamikazes carrying TNT barrels, and other nasties are all adequately represented, more variation in modeling would be nice.

And why is a cinematic game of this proportion not developed for widescreen TVs? 4:3 aspect ratio is so 90’s.

Overall though, “Darkwatch’s” first outing is a solid effort with room to grow. Its unique storyline and wealth of possibilities should be enough for any die-hard ‘Shooter fan to appreciate. Here’s hoping the inevitable sophomore offering expands upon this solid base.

Thursday, August 18, 2005

Xbox 399- er, 360

Microsoft ended months of speculation from analysts and fanboys alike when it released the price for its upcoming Xbox 360. In an anticipated, but pioneering move, Microsoft announced on Wednesday that its sophomore console would launch at two price points. The Core System, which comes packaged with the console, a wired 360 controller, silver-level Xbox Live membership, and a standard AV cable will retail for $299.99 and will provide a basic introduction to the "HD Era"” of gaming.

For hardcore fans, the ultimate 360 package comes at a hefty $399.99. This premium edition comes loaded with the 360 console, a 20 gig detatchable hard drive, one 360 wireless controller, a 360 headset for LIVE gaming, component cables for HD hook-up, Xbox Live silver membership, and for a limited time- a media remote that helps with DVD playback and accessing Windows Media Center files.

Microsoft is touting the premium edition as the "“ultimate" and "best valued"” experience, as the extra ingredients would retail for over $200 if purchased separately.

Although there had been wide speculation that Microsoft would not make the Hard Drive standard in all 360s sold, which is not the case with the current Xbox, the news is unsettling for the future success of the 360. Because developers can't plan games around the hard drive, they will have to rely primarily on the 360 hardward and leave the hard drive as an afterthought. Will this mean that the 360 hard drive will go largely unnoticed like the PS2's current HDD? We can only wait and see.

Another mystery is WHAT will the hard drive will be used for, if it is not used as a developer staple? Obviously storage for music, photos, and downloaded content from Xbox Live will be its primary use, but there is much evidence to indicate that the hard drive will be the only way for gamers to retro-play those "top-selling” original Xbox games on the new hardware. Does this mean that gamers will have to pay MORE to play older games? Will Halo 2 lovers have to fork over 4 bills in order to play their favorite shooter on the next-gen console? No official word yet from Microsoft, but these questions will surely be addressed in the upcoming months- along with an actual release date for Microsoft's new system.

The annoucement this week bothers me. On one hand, I think Microsoft's move to release a version of the 360 at the traditionally accepted price point of $299.99 is a wise one- it doesn't rock the boat with consumers, and it gives consumers a choice to start on the "cheap" and eventually upgrade (although upgrades will ultimately cost more than the premium package). It also gives Microsoft the PR ability to say "we're still offering the next generation at original Xbox prices." Plus, because the PS3 will undoubtedly be priced no lower than $399.99 when it launches (without an included HDD, I would anticipate), setting this pricing structure up gives Microsoft the ability to drop the "premium" package $50-$100 when the PS3 launches- becoming the "cheaper" console. Add that to the statement from Bill Gates that Halo 3 will launch on the same day as the PS3, and you have a potential tide-turner in who's #1.

On the other hand, the lack of the HDD at the lower price takes away one of the major advantages that Xbox owners have come to appreciate- namely no need to purchase memory cards, the knowledge that they could download levels off of LIVE for days, and faster loading times. Without the HDD as a standard feature, it worries me that Microsoft could backslide from being the "powerhouse" console that they're seen as right now. Plus, it also takes away a discernable advantage over Sony who never planned on including a HDD as standard.

Also, if the HDD is going to be the only way I can play Halo 2 until I can afford some premium 360 games, why would I plunk down 400 bones on opening day when I can invest no money and STILL play Halo 2 on my original Xbox? Which only further emphasizes the fact that the HDD should be standard. A 5 gig hard drive with the "core system" and a 20 gig with the "premium" system would put these worries to rest, but the difference between 20 gigs and nothing has me a little concerned as to how quickly the 360 will be adopted. I'm sure (hope?) Microsoft knows the importance of marketing the HDD as more than just a place to store music and photos, so its advantages better be far and above what anyone can think of right now.

As hardcore of a gamer as I am, even I'm balking a little bit at the thought of paying $400 for the ability to play the 360 the way it was intended to be played. I understand the increasing costs of development, advertising, hardware, etc; but as we're attempting to create an industry that reaches closer to the mainstream audience with each effort, why are we pricing the future of gaming at a level that will discourage casual gamers from entering into the market? Shouldn't we be aiming to bring the costs to the consumer down? I mean, one of the reasons why 65% of all American households have a DVD player is because you can pick them up for $35 at Target.

In no way am I advocating such a drastic price slash, but for an industry that is screaming to be taken more seriously than just as niche, we aren't really giving Joe Sixpack a reason to think otherwise when next generation gaming costs twice as much as the TV he has to play it on.

Thursday, August 4, 2005

Conker Live & Reloaded- Review

(Xbox; $49.99; Rated M for Blood, Gore, Intense Violence, Mature Humor, Sexual Themes, Strong Language, Drugs & Alcohol Reference; conker.xbox.com)

(four stars)

Conker, the profanity-spewing, alcoholic squirrel that had Walt Disney spinning in his cryogenic freezing chamber when “Conker’s Bad Fur Day” was released on the N64, is back in a new home on the Xbox. Conker’s world of surly-but-adorable looking animals and colorful metaphors does to stuffed animals what “Team America: World Police” did to marionettes.

The “Reloaded” portion of this game makes reference to the Xbox version of “Bad Fur Day” which has been graphically enhanced and overhauled to compliment the ‘Box’s power. For all the fans who loved the vomit gags, a singing pile of feces, and other juvenile bathroom humor back in 2001, those good times return with polygons pushed to their limit to make rivers of dung look as good as humanly possible.

What was considered edgy back in the day, looks tame compared to the “Grand Theft Auto,” “Hot Coffee” scandal of a world we live in now. Besides a couple of areas in the game that have been tweaked or modified with self-reflective nods to original fans, this version of “Bad Fur Day” is mostly the same as before. Expect tons of load times, and dialogue that seems… to… take…forever… to… get… out. Literally, it was fifteen minutes before I got through all of the opening cutscenes and did a single thing in the game. I just don’t have that kind of time to get into a game that I wasn’t very interested the first time it came out four and a half years ago.

Where Conker makes up substantial ground is in the all-new “Live” multiplayer portion of the game. Up to sixteen players can make the fur fly in this straight-forward shoot-em-up. Players are drafted either to the side of the noble squirrel army, or the grizzly Tediz. Multiple classes, each with special weapons and abilities, can be selected to help bring your team to victory in frenzied objective-based matches set on a number of beautiful levels.

Class-based warfare has never looked so cute and bloody at the same time. Though I’m not a fan of the humor in “Bad Fur Day,” as a package, players will get a classic platformer with a rock-solid and fun multiplayer. But parents, please pay attention to the warning label on the front- no matter how deep you could swim in Conker’s big blue eyes, this title is clearly intended for mature audiences only.

Batman Begins Review

Begin the Begine
(Xbox, PS2, Gamecube; $39.99; Rated T for Language and Violence; batmanbegins.ea.com)

(three and a half stars)

Poor Batman, what a tough life you’ve lead: Parents gunned down in front of you as a boy, living a life of regret, tortured constantly by nightmares…

Worst of all, you’ve never had a decent video game made about you.

What would seem to be a franchise ripe for success in the digital realm has been harder to crack than the Da Vinci, Omega, and Windtalker codes put together. No developer has yet been able to do justice to the Dark Knight’s vigilante justice.

Enter EA, the most powerful third-party developer in the industry with their shot at the cape and cowl and adapting Chris Nolan’s phenomenal “Batman Begins” for the home console.

Overall, Bat-Fans can be satisfied. It’s a solid game that any audience can play- it’s not going to win game of the year, but it’s nowhere near the debacle of previous Bat titles.

Playing like a poor-man’s “Splinter Cell,” “Begins” takes an appropriate stealth approach- treating Batman as a hero with normal human vulnerabilities, who has to rely on shadows and the element of surprise, rather than charging head-first into gun fire. Afterall, old Bats is no Superman, so no matter how helpful his bullet resistant Bat-suit is, taking too much gunfire will leave him as dead as his mom and pop.

“Begins” encourages players to make Bats do what he does best- namely, scare the living guano out of bad guys. Because criminals are a superstitious and cowardly lot, players will use their environment to cause enemies to lose their cool- thereby shooting less accurately, fighting poorly, and ultimately giving up the goods under interrogation.

And just when you’ve had enough of Bataranging, smoke-bombing, and fisticuffs, it’s time to hop into the Batmobile and give chase on the streets of Gotham in a very “Burnout”-esce (another EA game) style of play.

The top notch graphics, all-star cast (Christian Bale reprises his role, as do Morgan Freeman, Liam Neeson, Michael Caine, and the others), and solid film-footage-to-game transitions all make for a AAA title. Where the game fails is its simplicity and rigidity. Using the element of fear to your advantage is an original concept and begs for various uses, but the title plays incredibly linearly, giving players only one possibility of progressing through the different environments. Without giving the player the option to become creative in scaring foes silly, you never really feel like you are Batman, but more like the Batman the developers want you to be.

Here’s to hoping the follow up follows in the footsteps of the more open-ended “Splinter Cell.” Until then, it is an unfortunate irony that Sam Fisher is more Batman than the Caped Crusader himself.

Friday, July 8, 2005

Psychonauts- Review

Crazed Over "Psycho's"

(Xbox, PS2; $49.99; Rated T for cartoon violence, crude humor, language; www.psychonauts.com)

(five stars)

This title comes from the brilliant mind of Tim Schafer who does to pixels, what Tim Burton does to celluloid- sweeping original stories that ooze creativity and uniqueness out of every poor. Like Burton, Schafer is a master in his field, bringing us critical successes like “Full Throttle,” “Day of the Tentacle,” and “Grim Fandango.”

Schafer’s latest work, “Psychonauts,” is a worthy addition to his past successes, and manages to combine colorful characters, an inventive storyline, and a full injection of laugh-out-loud humor. This game does everything correctly, and its amazing that it almost never got released (Microsoft dumped it as a first-party exclusive, and was homeless until Majesco picked it up.)

Players are behind the rose-colored goggles of Raz, a young boy who runs away from the circus and sneaks into Whispering Rock Summer Camp. But rather than archery, canoeing, and beaded keychain crafts, Raz learns to harness the powers of telekinesis, pyrokenesis, levitation and other psychic powers. Whispering Rock is a training ground for would-be Psychonauts- secret agents who hi-jack the minds of evil-doers everywhere.

Of course, this is still summer camp, so in addition to Raz’s newfound abilities, he’ll still have to deal with camp bullies and a summer romance, all while uncovering the mystery of who is stealing brains from the campers to further his own dastardly plan.

The creative storyline is complimented by its surreal look and feel. All of the characters in “Psychonauts” have their own distinct personality and look which make them feel like well-rounded characters in a narrative, rather than extra bodies in a video game. Eavesdropping on conversing campers or listening to the booming announcements over the camp loudspeaker provides a deliciously witty ambiance to feel as though the player has been transported to another world.

Camp is, however, only one environment Raz will explore. Each mind that Raz jumps into is its own unique landscape, reflecting the personality of the person that owns it. Sasha Nein’s logical and scientific mind appears with black and white minimalist settings, while a wannabe socialite Milla Vodello’s mind is a multileveled, psychedelic party. Each mind comes with its own figments of the imagination, mental baggage, and cobwebs which can be collected to upgrade your psychic abilities and earn new patches- this is camp, afterall.

The whacked-out landscape of characters and environments leaves the game wide open for hilarity. When Raz inhabits the mind of a lung-fish, the inhabitants see Raz as a 50 foot tall monstrosity with goggles. One of them tells Raz where he can find his “girlfriend.” Raz replies “Well I don’t know if you’d consider her my girlfriend, I mean we just met;” to which the inhabitant replies “I only meant that she is a girl, who also happens to be your friend, Goggelor.” Its wit that and humor that you can’t help but chuckle at.

Rarely is a game so rich in content and character that I desperately want to see it translated to film- “Psychonauts” fits the bill perfectly. If Tinseltown takes notice, it would only be fitting for Burton to direct, a collaboration between the Tims would be a match made in heck of a surreal heaven.

A must-have for any gamer who truly appreciates the art of game development.

Pac Pix- Review

Pollack-Meets-Pac

(Nintendo DS; $29.99; Rated E; www.namco.com)

(three stars)

The Pac’s back, but now with a much more Picasso feel.

“Pac Pix” utilizes the DS’s touch screen capabilities by challenging players to draw the classic icon using a stylus and complete the numerous stages of puzzles where Pac Man will do what he does best: eats up some rambunctious ghosts.

Drawing Pac is as simple as starting with the wedge for the mouth and circling around. A successful interpretation will spring the drawing to life with the familiar “waka-waka-waka” sound of old. But don’t worry about being too exact, whatever drawn shape that is even somewhat close to Pac Man will suffice- which is to say that there will be a lot of mutant Pac’s drawn in an effort to beat the clock and move onto the next stage.

Guiding The Yellow One is as easy as drawing lines on the screen to bounce him in other directions. The larger Pac Man is drawn, the slower he moves, so when time is of the essence, small gobblers are the way to go. Players can also draw multiple Pac Men to and juggle between them to keep them all on screen.

And that’s about it…

Sure there are some other challenges, like drawing bombs, or drawing arrows to shoot targets on the DS’s top screen, but that’s about where the inventiveness stops. “Pac Pix,” although a neat new twist on the Pac Man history, is nothing that is going to have you playing for hours like the original arcade of old. In fact, you may put it down after the first 25 minutes- all the stages look alike, and there’s no real variety anywhere in the game.

For the right audience (read: very young), this is a game that is distracting enough to buy parents some quiet time on road trips, but I’d advise picking this up for anyone over nine or ten, it’s one-trick pony idea, just is not going to hold older audiences attention for long.

Neat concept, original use of an industry icon, but ultimately unfulfilling. This time, the ghosts’ win.

Kirby Canvas Curse- Review

(Nintendo DS; $34.99; Rated E; www.nintendo.com)

(four stars)

Kirby, the androgynous pink ball, has always been a little too pre-school for me. Good for the younger crowd, not so much for the hard-core gamers. So it was with great reservation that I reviewed “Canvas Curse.” With more stars, rainbows, and pink than the Barbie aisle at Toys R Us, I was preparing for the worst.

Much to my thanks, I was very, very wrong- this is a great game.

“Canvas Curse” is probably the first game for the Nintendo DS that actually shows us the true possibility in the DS’s quirky design for making a unique playing experience. Players control Kirby by using only the stylus- guiding him through a traditional 2-D platform adventure which involves fighting enemies, collecting coins, and challenging end-level bosses.

Though a platformer for Kirby is nothing new, it’s the interaction that makes this game fresh and fun. Players have “ink” with which to draw pathways to lead Kirby over enemies and up to hidden levels. The ink is limited, but recharges over time- meaning that a skilled player can guide Kirby over all danger, collect all extras, and get to the exit without ever touching the ground. The ink is also used to change Kirby’s direction, as well as provide shields and other barriers in between him and enemy projectiles.

If you’re more of an aggressive type of pink blob, you can face enemies head on by striking them with the stylus, and then running over them with Kirby. Some enemies have powers which Kirby can absorb, which become especially useful in the boss battles.

The action is fast and smooth, the soundtrack is good, and the stylus control is fun to play around with. Unlike so many of the games that have been released on the DS which feel like (or are) direct ports of older games, or ideas that feel rushed to production, “Canvas Curse” is the first game that shows audiences, both young and old, the uniqueness and originality of the DS hardware.

Smart Bomb- Review

This One's Gonna Blow!

(Sony PSP; $39.99; Rated E10+ for violence; http://www.eidos.com/)

(one and a half stars)

Puzzle-based games are a good fit for the portable market. Their quick to get into, easy to get out from, addictive format are great for those who have only a few moments to spare. Plus, they transcend gender an age- which is why games like “Tetris” or “Bejeweled” are so popular.

“Smart Bomb,” however does not fit this mold.

It’s a puzzle-based game, sure. Players, under the guise of an agent from the “Bomb Disposal Unit” proceed through the storyline attempting to track down a mad bomber, while diffusing the explosives he plants along the way. Each bomb/level has a series of puzzles that must be solved in the limited time, or else it’s kaboom!

The story mode adds no environment to the game and only serves as a vehicle to connect puzzles. It’s worsened by the fact that loading sub-par cutscenes slows down a game that should be able to jump into.

The puzzles themselves are uninspired and are variations on classic puzzles we’ve seen before. Whether it’s a Simon-like matching puzzle or connecting gears in order to activate a cranking mechanism, most of them are less than intriguing and there is just not enough variety to keep my interest.

The biggest criminal of “Smart Bomb” is it’s the excruciating time limit in the story mode which, in combination with horribly unforgiving controls, makes solving the puzzles an effort in frustration. Truly, this is a race against the clock, but not in any exciting way- in more of a “I’m going to hurl my PSP through a window because I have to keep replaying the same level” way.

I’d recommend it for hardcore puzzle fanatics, but you’ve played this game already in one form or another. Ultimately, this “Bomb” is a dud.

Monday, June 27, 2005

"I Love Sherpa"

Click to Play
4th of July is 'round the corner (...) and the anticipation of cramming the entire family into the car for the weekend somewhere hangs heavy in the air. I remember that around this time, my family and I would be getting ready for a long summer weekend up at our cottage in good old Northport, MI.
Going "Up North" for vacation is a sacred tradition for all Michigan families, and ours was no different. What would normally be a 5 hour drive past Traverse City to the tip of the Leelanau peninsula would take about 7-8 depending on the holiday traffic, which is why my father would insist on us getting up before dawn to get on the road to "make good time." It also meant that we would be up to the cottage by the time most normal people were waking up for their holiday weekend. In a way, it was the equivalent of teleporting for me- my disorientation from the early hour meant that I only remembered waking up briefly at home, falling back asleep to the hum of the engine, and re-waking at the cottage. Like I was living my own 8 year old version of Donnie Darko, but with no Patrick Swayze.

Monday, June 20, 2005

Cheap Games for Under $20

Click Play to... uh.... play
I would have loved to have featured more games for under $20, but you know, Live TV and airtime. I had Katamari Damacy there to play, but unfortunately didn't get around to it. (incidentally, if you own a PS2 and you don't own "Katmari," shame on you)
$50 is a hefty sum to ask someone to pay to play a game. I'm not saying it's too much, but it certainly means that you should be wise to which games deserve your hard-earned Grant. If you're not a hardcore gamer and can wait, some of the best games will drop down to chump change, especially if a sequel is imminently in the works.
So stay frugal! Just because a game is cheap, doesn't mean it's a cheap game...
Unless that game is "Narc."

The Game Guy- Serious News Journalism


Click Play to... er... play

Quicktime Required

On my way out the door to do my 7am spot on "cheap games," I hear "GDS" tease that there's a new controversial game that's out there and they're going to have a game expert come in during the 8am hour to report/commentate on it.

Naturally, I feel a little slighted. Things have been going so well with me and the whole "GDS" gig, that I would have liked to have been the "game expert" they were plugging. But I also respected the fact that I'm relatively new in this TV gig, and they would probably want to go with a more established reporter or commentator.

So I walk into the studio this morning at about 6:45. They give me my time for the 7am spot, and I'm about to go set up and grab some coffee when the executive producer of the show comes up to me. He tells me they just got some news off the wire about this New York senator who's up in arms about this game that hasn't been released yet, and can I cover the story and commentate on it?

Holy Crap. Hell yea, I'll report all over that.

And so begins my first foray into "breaking news" and news reporting. I've got to give myself a pat on the ol' back for being able to pull out the name of Singleton's game "Fear & Respect" out of nowhere. I'm not kidding you people, I had no idea I was going to be covering this story and had about 20 minutes to get enough knowledge to run with it. All in all, it came out pretty good.

As for the actual "controversy." Like "Grand Theft Auto" and "Mortal Kombat" before it, this is going to be the game politicians rant about when they cite reasons for the downfall of our American society. Are games like "25 to Life" murder simulators, or do they encourage violence against police? My vote is a big "no," but that doesn't mean that they shouldn't be scrutinized.

The whole "Urban" genre is so tired and run its course that I believe it'll eventually collapse under its own popularity. (Of course the same can, and has been, said about the rap genre.) The popularity is currently at an all-time high, but I really believe it jumped the shark with "GTA: Vice City." Arguably, "Vice City" isn't an "urban" game, and more of a satirical period crime title. Still, "Vice City's" popularity gave birth to "GTA: San Andreas," which, though impressive in scope, isn't as original as "Vice City."

Ultimately, the "Urban Action" genre is a cash-cow industry right now, but it comes at a price of being racist, misogynistic, degrading, and glorifying illegal activity. It's more of a moral question of whether these types of game should be encouraged to be produced, rather than whether they actually encourage violence. Unfortunately, big business does not translate to moral business (see, Philip Morris.), and so as long as there's an interest in these games, there'll be money, and as long as there is money, there'll be more "poor black kid from the 'hood earns his way out with guns and drugs" storylines. What there won't be more of- is creativity.

A ban on violent, realistic, crime-glorifying games? No. A moral boycott by consumers to get more original and less insulting games? I'll sign that petition.

Thursday, June 16, 2005

Batman Begins: Add Bale, Remove Nipples

So I did my pre/review of the Batman Begins game which launched on the same day as the movie. Unfortunately, our DirecTV went out earlier that week, so I couldn't get a clip . Which sucks because I think it's pretty darn funny. Until I'm able to secure a clip for FourGhosts.com, you can check it out (temporarily) on the "Good Day Sacramento" website at www.upn31.com

All in all, I think it went well. And thanks to my friends at EA who hooked me up with the game as soon as it launched.

Monday, June 13, 2005

Richie Rich's Father's Day Guide


Click to Play
Quicktime Required

So here's my enormously-priced Father's Day Buyers Guide segment. Let's put it this way, if you've got $1800 to blow on your father- you're doing pretty well. Chances are, if you've got that much to spend, you're probably not watching the 7am hour of "Good Day Sacramento." You're probably off buying a small country for its rich mineral source. But, high-end items are often overlooked in this most sacred of holidays, and I'm just there to fill in the cracks.

Was it just an excuse to get a bitchin' computer for a few days and get my East Coast Best Friend/Hermano's cheeky mug on TV? You be the judge.

Note to Self: Never wear that sweater on TV again.
Another Note to Self: Have personality if you're going to be a TV personality.

Friday, June 3, 2005

Un-Jaded About "Empire"

Jade Empire (Xbox; $49.99; Rated M for Blood/Gore/Violence; http://www.bioware.com/)

(Four stars)

Bioware knew how to play their cards right. Already known for making fantastic role playing games, they solidified their place in the annals of gaming with the release of “Star Wars: Knights of the Old Republic” which won Game of the Year in 2003.

What does Bioware do with their newfound respect? Nope, not “KOTOR 2.” Instead, they sink all of their resources and talent into a brand new Intellectual Property, developing an entirely original title and improving upon the gameplay they established in the original “KOTOR.”

“Empire” allows players to create and lead a martial arts prodigy through the mystical world of the Jade Empire, a world inspired by myths and legends from ancient China, but developed with its own mythology.

Like “KOTOR,” players will be given branching story paths that allow them to explore the moral alignment of their character. How non-player characters interact with the protagonist will be dependent upon the reputation that precedes them based on their nobility or tyranny.

Unlike “KOTOR’s” turn-based action, “Empire” has real-time combat- allowing the player to control how their character and his (or her) entourage fight. Initially trained only in two martial arts forms, players can learn dozens of fighting styles to include hand-to-hand, melee weapon based, as well as spectacular magical attacks. And as with any RPG worth its weight in experience points, victory enables our hero to level up- honing skills and acquiring new ones.

The story is immersive and well-developed, the environments are beautiful, and though the fighting engine swims at the shallow end of the pool, Xbox owners would do themselves a disservice to not explore this exclusive title which will undoubtedly be in the running for RPG of the year on any system.

Ok, I Get it. I'm Scared. Now What?

Doom 3 (Xbox; $49.99; Rated M for Blood/Gore/Intense Violence; www.doom3.com)

(three and a half stars)

The Grandpappy of all Shooters returns to the fanfare of wannabe space marines, dying to take another trip back to Hell.

Though PC owners have had “Doom 3” in their hands for months now, most have had to take out a home equity loan in order to purchase the hardware needed to get the title running with the amazingly beautiful graphics it has. Now Xbox owners can join in the fun for a fraction of the cost.

Even though the Xbox version of the game doesn’t have the same visual punch that the PC does, and even if some sections of hallways and levels had to be cropped down in order to optimize console experience, it is hard not to admit that this is still one frickin’ beautiful game.

At least as beautiful as rotting corpses and Hell-demons can be.

Aside from the dank and dark hallways of the Mars colonization players will start out, “Doom 3” makes beautiful work of the Xbox’s 5.1 digital sound capabilities. The hissing of machinery (or was that the hissing of something crawling around in the vents) make for some truly anxiety-provoking 360 degree sound. Considering that everything jumps out at you in this game, cranking the sound and turning off the lights is really the only way to play this title.

Unfortunately, the criticisms that the PC release encountered, are revisited on the Xbox. Zombies, Demons, and other Beasties’ appearances are triggered upon the player reaching certain points. Even if a player moves through a room and makes sure it is clear of any enemies, crossing an invisible line on the floor means that a gun-toting zombie pops out from the dark corner you just investigated. Cheap shots are never appreciated, no matter how pretty the game is.

And, come on! We have state of the art weaponry that can fire a million rounds a minute, but between the Department of Defense and Smith & Wesson, nobody thought to put a flashlight on any of the weapons? I realize that having to make the choice between being armed and in darkness or defenseless and lit is great horror. It’s nervous fun to turn a corner with only a flashlight, running into a missile-toting skeleton and have to switch to a gun with only muzzle fire lighting the action. But really- if we can colonize Mars, we can duct tape a flashlight onto a gun.

Sure online cooperative play makes up some of “Doom 3’s” shortcomings. Being able to blast away at all the madness with a buddy across the country certainly gets plus points. But with frag-fest multiplayer limited to only four players, and a general lack of any strategy other than “kill anything that moves,” “Doom 3” just doesn’t live up to the intelligent game that it has the potential to be.

A giant step forward graphically, but gameplay ultimately still feels the same as the shareware version of “Doom” I played in 1993. Nevertheless, hardcore shooter fans can’t go wrong- it’s no “Halo,” but it’s still “Doom.”

Still not that Strong with the Force

Star Wars: Episode III: Revenge of the Sith (Xbox, PS2; $49.99; Rated T for Violence; http://www.lucasarts.com/)

(three stars)

Taking a page out of the “Lord of the Rings” playbook, “RotS” does a great job with integrating film footage into gameplay stages. Although this title lacks the amount of polish in the transitions between film and game that the “Lord of the Rings” games had, it’s always nice to see Lucasarts working closely with Lucasfilm, especially now that they’re living under one roof in George’s new San Francisco compound.

“Borrowing” another page from the successful “Lord of the Rings” games, “RotS” allows players to accumulate experience points based on how Jedi-like their skills are. Points can be spent at the end of each level to increase the skills of either protagonist Obi-Wan Kenobi or Anakin Skywalker. As Kenobi’s skills increase, his adeptness with the Light Side of Force powers increase as well- Force Pushing further, healing quicker. Conversely, as Anakin descends closer to the Dark Side, so do his Sith powers of Force Lightning and trademark Force Choke. Just don’t upgrade little Ani too quickly, you’ll have to face him in the final stage as Obi Wan.

Although the animations of Jedi acrobatics are fun to play with and experiment, ultimately this game is a typical hack-and-slash affair through the seminal moments of Episode III. All of the back flipping and fancy lightsabering is neat, except for when your character is getting pummeled by blaster fire because he won’t stop his little dance to actually slice some enemy limbs off!

Static camera angles add to the frustration of off-camera enemies having their way with our heroes, to which the only defense is to deflect blaster fire. This does prove to be a problem when surrounded on (and off) camera. Gameplay is artificially lengthened by “ray shields” which won’t allow players to proceed until defeating all the enemies in a section; and I find it hard to believe that the Trade Federation would put so many ray shields in one room- it feels more like the Dark Hand of tired developers.

Most enjoyable are the unlockable Jedi to duel with in the multiplayer mode, which includes Yoda and Old Ben Kenobi, as well as asthmatic Darth Vader. That, and the ability to replay the final climactic battle as Anakin, to see what would happen if Kenobi didn’t leave him on Mustafar as a Jedi filet.

Building Blocks & Midichlorians

LEGO Star Wars (Xbox, PS2; $39.99; Rated E; www.legostarwarsthevideogame.com)

(four stars)

For a cheaper and more enjoyable “Star Wars” experience than the "Episode III" game, Padawans should really save their ten bucks and pick up “LEGO Star Wars” instead.

Uncle George, never wanting to stop the colossal marketing machine that is “A Galaxy Far, Far Away,” licenses the prequels to LEGO and results in this adorable and extremely fun title.

Playing through all of the… ahem… timeless moments of Episodes I, II, and III is far more enjoyable than watching “Phantom Menace” or “Attack of the Clones” again. Not anywhere close to taking itself seriously, the game proceeds without any voiceovers or dialogue; instead substituting comedic timing and animated violence for a Loony-Toons-meets-Lightsaber experience.

Trust me. Once you see how cute little Darth Maul looks when he fires up his double-bladed lightsaber with his fingerless LEGO hands, you’ll wonder why you ever played one of those “serious” “Star Wars” games.

As an added bonus, all three movies can be played through with any of the thirty unlockable characters. If you’ve ever wanted to see how Jar-Jar and R2 would fare against legions of Clone Troopers- well, now is your chance.

Sure it’s a kiddy game, but damn if it’s not one of the best “Star Wars” games to come out since the prequels started in ’99.

Monday, May 30, 2005

Very Cool Stuff...

**Click Here to View**

This Memorial Day, while you were sleeping in and basking in the spring air permeated by fresh BBQ, I was celebrating by remembering those who gave their lives... Developing some of the most fun games you'll play this year.

Grabbing five games from E3 to showcase is no easy task. I could have talked for hours about the stuff I saw and experienced, but such is morning television. For a recap and editorial on E3, check out my previous post, or pick it up in print (if you're living in the NorCal area)- it runs in The Davis Enterprise this Thursday in the "Spotlight" section.

Look for changes to FourGhosts.com coming soon. Out of an abundance of caution, the FourGhosts.com in-house counsel has advised minor revisions to our "Ghosts" logo, so as not to be confused with any other famous video game ghosts that may have been the inspiration for this site.

Dear Namco, I assure you: the allusion is deliberate, the infringement is not.

Tuesday, May 24, 2005

Post E3 Wrap-Up

If there was a theme to this year’s Electronic Entertainment Expo in Los Angeles, it would be: Unkempt Hair & Awful Goatees.

This doesn’t improve much upon last year’s theme: Asian Businessmen a Little Too Distracted by Droves of Booth Babes.

Another E3 has come and gone, and for one week out of the year, the City of Angels sees more pasty and portly bodies in one space than a nutritionist at a Fat Camp. Geeks of all shapes and sizes (but mostly round) descend on the LA Convention Center to get a glimpse at the near-future of games and gaming.

It’s living irony: men who wouldn’t know what to say to a woman even if Cyrano, himself, were standing by their sides are surrounded by models in the skimpiest of attire trying desperately to look enthused about video games. These fine specimens of the male species form long lines for the chance to have a photo opportunity with a real, live girl!

And if the ladies aren’t drawing your attention away from the games, the spectacle of booth entertainment is.

Whether a superstar, like Mr. Tony Hawk, shows up for an impromptu autograph session, or a cabaret of dancers take to the stage to strut their stuff- every company tries desperately to attract one’s attention away from a competitor’s games, and towards their own.

I actually saw a battle of the bands take place between two vendor’s performers- one attempting to freestyle rap above the metal guitar of the other’s, while still competing with the block-rockin’ beats of the DJ next door. It’s no wonder that everyone walks away from E3 with sore throats and no hearing.

Under the piles of swag handed out in the forms of flip books, posters, pins, and stampede-inducing t-shirts, there are actual games to be played. Three days, 400 venders, and over 5000 products to sample- that’s enough to overwhelm even the most hardcore of fanboys.

This year was arguably the most important E3 in the past five. It was the puffing of chests that came in the form of next generation console announcements from Microsoft, Sony, and Nintendo that caught everyone’s attention and had journalists, like myself, pressing for more information- when are they coming out? How powerful are they? And most importantly, how much will it cost?

As is typical in E3 fashion, only the most bare-bones information was released: Microsoft’s “Xbox 360” will be out by this holiday season (bet on November), Sony’s “PlayStation 3” by Spring 2006, and Nintendo’s “Revolution” by… well, sometime in 2006.

Most accessible was the “360,” which not only had a wealth of technical information on hand, but also had some playable games. The same could not be said for the Big X’s competitors- the PS3 only showed pre-rendered game footage behind closed doors, which may or may not have been actually using the PS3’s graphic processors. The Revolution casing was only briefly seen at Nintendo’s press conference, with no gameplay footage at all.

All three companies are poised to break out beyond the high level of geekdom that is associated with gaming. Tapping the casual market is a key component of success in all three companies business plans. Microsoft may have the edge over the other companies with their enormously successful “Xbox Live” service built into every 360 released and revised to accommodate the casual gamer, as well as the hardcores. The free level of 360 “Live” service will include the ability to voice and video chat with friends at any time, regardless of whether you are playing the same game, different games, or even watching different movies. Customizable faceplates, free casual games like checkers, and a retro-styled choice of arcade hits means that this might be Microsoft’s big push integrate the internet and gaming into everyone’s household.

And with a far sexier box than either the PS3 or the Revolution, I’m going on record right now to state that I predict the Xbox 360 will become the Ipod of the video gaming world.

Nintendo promises to finally get on board with online access in their next generation. Reportedly, the Revolution will have the ability to download and play every Nintendo game that has been released in the past twenty years- since the time of the original NES. New Mario and Zelda titles, of course, are promised as well.

Not wanting to harsh anyone’s vibe, and leaving journalists to speculate wildly, no price points were announced for any of the systems- safe to say that you should start saving that laundry money now.

As far as games go, the highlight of the show was certainly Nintendo’s “Legend of Zelda: Twilight Princess.” Displayed behind closed doors and in rooms made to look like an enchanted forest and dank dungeon, fans waited for up to three hours in line to catch a glimpse at four playable scenes. After the near-riot Nintendo had on its hands when it released the last “Zelda” with a cel-shaded Saturday morning cartoon look, the Big N went with a more realistic look- taking the beloved franchise into more of a “Lord of the Rings” fantasy world. “Zelda” will definitely become one of the best selling games this winter season, and most likely the best selling Gamecube title of all time.

Movie-based licenses were all the rage this year, with pixilated versions of “Scarface,” “The Godfather,” “Jaws,” “Taxi Driver,” and “James Bond: From Russia with Love” playable on the floor. Comic books followed suit with new games featuring the Hulk, Fantastic Four, X-men, and Batman. “Ultimate Spider-man,” a new open-world title based on the popular comic book series, won fantastic fan praise with its cel-shaded visuals and comic book paneled transitions. Plus the ability to play as both Spidey and arch-villain Venom sweetened the deal.

All in all, many games felt like a “been there, done that” affair. After a while everything looks the same. I even thought, during a screening of a new World War II game, “I swear I’ve played this before”- I mean, how many times can we invade Normandy the same way?

The need to innovate is high, and thankfully some companies delivered by changing up some of their most beloved franchises. Rather than release another action platformer in the “Jak & Daxter” or “Rachet & Clank” series, Sony pitched a change-up with “Jak X,” a combat racing game developed from the best racing bits in the “Jak” series; Daxter finally gets his own self-titled game on the PSP; and “Rachet: Deadlocked” fires several thousand rounds in an arena-shooter setting.

Nintendo, always known for its innovation, came out with two titles in particular that are sure to reach out to even the non-gamers. “Odama” is, for all intents and purposes, a pinball game set on the battlefield in feudal Japan that involves the Odama- a rolling weapon used to penetrate the enemy stronghold. In addition to keeping the Odama ball in play and bouncing off of numerous environmental barriers, players will have to command a squadron of soldiers (via voice commands) to advance into enemy territory and overtake the encampment.

“Nintendogs,” a puppy simulator and DS title, will feed players inner Tamagotchi. Utilizing the DS’s touch screen, microphone, and dual screens, players will be able to raise and care for any number of absolute adorable puppies. Feeding, playing fetch, and rubbing its belly are just a few of the ways you’ll develop a bond with this polygonal pup who’ll never grow old. Like a real dog, it learns your voice commands by a process of conditioning. Want to teach a dog to respond to German, like Bay Area dog owners? Go ahead. But keep in mind this is a puppy, and may be a little fickle to respond to your commands if you’re not loving enough to him.

Yes, E3 certainly had something for everyone this year, whether it was the old standbys (another Tony Hawk game?) or the new kids on the block. The problem with E3, though, is that more than any other year, it felt very crowded. I’m always willing to bump into the sweaty arms of some gamer who’s walk through the Convention Center is the most exercise he’ll see all year, but this year I felt more like an Odama than ever, ping-ponging off of bodies to get to the games.

And this is supposed to be a closed, industry-only event. E3’s meant for developers to showcase their goods next to other developers, for retailers to be wooed by publishers with sweet talk and swag so they’ll buy the games next winter, and for the media to cover all of the glitz and glamour. Sure, some “normal” people get invited to create a grassroots buzz about the future of gaming, but this year it felt like the “normals” overpowered the “insiders,” making this industry trade show feel more like a fan convention to rival the San Diego Comic Con.

The proverbial last straw for me was when I witnessed a Jedi and a Boba Fett walk by me in their home-made costumes. These were not booth babes, and they certainly weren’t media or businesspeople.

Although it’s great that more people are becoming interested in gaming, E3 is less served by keeping its three day schedule and allowing the teaming masses in. It discourages retailers from having meaningful discussions with companies when they have to scream over the noise in order to be heard, and it discourages the media from making appointments to see new titles or to garner inside information when they have to swim upstream to see anything.

The show would be better served by turning the booth exhibitions into a four day event- having two days reserved only for retailers, insiders, and media, and two days to fling the doors wide open for anyone who wants to pay to get in. The business deals can be made with solid media coverage, and the true heart of the industry- the fans, get to have their cut of the action. Everyone Wins.

That is, except for the poor PR folk who’ll be sure to contract laryngitis by having to spend one more day shouting marketing catch phrases for all to hear.

Monday, May 23, 2005

To All the Little People

Lights. Camera. "Good Day Sacramento." My first foray into video game correspondence on television. Who'd have thought that a little column in The Davis Enterprise featuring video game reviews would have resulted in this? Hot off the heels of E3, my pasty mug appeared on UPN-31 for the first of, hopefully, will become a regular segment on "Good Day Sacramento"- the #1 rated morning news show in the great Capitol of California.
Ok, I realized I flubbed up on the release date of the PS3 (what was I THINKING by saying spring 2003!?), but all in all I felt it went pretty well. Well enough for them to ask me back for next monday. So Sacramentans prepare! A new TV personality shall arise under the tutoring of Mark S. Allen- not unlike the Palpatine/Vader relationship that Mark and I hold so near and dear to our hearts.
Plus, for those of you in the San Francisco Bay Area, keep your ears tuned for my melodic voice and commentary ofn KCBS 740AM where I'll wax gaming and technology with anchorman Stan Bunger and the rest of the KCBS crew from time to time.

Friday, May 6, 2005

Aware of Greeks Bearing Gifts

God of War (PS2; $49.99; Rated M for Blood, Gore, Violence, Nudity, Language, and Sexual Themes; www.us.playstation.com)

(four and a half stars)

Videogames, they’re not just for kids anymore. For this truism, look no further than Sony’s own “God of War.” Without question, the target demographic for this testosterone-laden game is nowhere near the latest Mario offering from Nintendo.

Simply put, this is a 100% man’s game, a game that puts hair on your chest- younger audiences need read no further.

“GOW’s” protagonist is the tortured warrior named “Kratos,” an ex-Spartan whose humanity hangs by a thread and who is out to kill the God of War, Ares. The game takes place in a flashback three weeks prior to Kratos hurling himself off a cliff to certain death, as seen in the opening sequence.

Players will behead harpies, plow through armies of the undead, scale to the tops of shipwrecked vessels, uncover treasure, and skewer the multiple heads of the monstrous Hydra- and that’s only in the first level! The anti-hero will encounter every memorable mythic creature from Greek mythology- from Medusa, to the Cyclops, to Minotaurs.

It makes “Clash of the Titans” look like a cheesy stop-motion animated film- oh wait…

“Action” doesn’t begin to describe the level of intensity found throughout “GOW.” Though players can, and will, kill just about everything that crosses their path, this is no mere hack-n-slash game. The ability to change special moves and combinations in mid-move allows players to execute staggering attacks, while having the flexibility to adapt on the fly to accommodate the waves of attacking aggressors.

The gorgeous backgrounds, detailed enemies, and blazing particle effects don’t have the slightest bit of slow-down regardless of how much action is going on at once. If I didn’t know better, I would have thought this was an Xbox game from the way it looks and plays.

And yet with all of this action and violence, the gore in this game all feels appropriate. The same can not be said, however, for the gratuitous bare breasts and behinds scattered throughout- and that goes double for the off-camera sex Kratos can have, in minigame form, to increases his stamina.

Over-the-top? Sure is. Like Kratos, the developers don’t pull any punches, and for the right crowd, that means a fully satisfying experience.