Whoa? No.
(Xbox, PS2; $49.99; Rated T for Blood/Language/Suggestive Themes/Violence; Atari.com)
(three stars)
After the deplorable “Enter the Matrix” was released glitch-filled and Keanu-less, the developers at Shiny Entertainment went back to the drawing board to release a game to please the fans of the most confusing trilogy ever made.
After playing “Path of Neo,” I feel much like Cypher: why, oh why, didn’t I take the blue pill?
Better than “Enter the Matrix,” which isn’t saying much, “Path of Neo” sets out to accomplish a lot. Like the films however, it collapses under the weight of its own grand scheme. Players fill the black boots of Mr. Anderson himself, as he progresses through the trilogy and becomes The One. As this game is all about what Neo experienced, any events from the movies in which he was not directly involved, are not featured- which means the highway chase from “Reloaded” is out.
Jaggy graphics, clipping, and an irritating camera system frustrate an otherwise cool combat system. Like his movie counterpart, Neo can switch in between Kung-Fu, melee weapons, and guns on the fly when dispatching enemies. Signature slow motion effects highlight some very cool moves that players can pull off with well-timed button combinations. Ultimately though, the camera becomes more of an enemy than Agent Smith, as players will constantly be disoriented in trying to find the chock-full action that is taking place around them.
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