(PS2; $39.99; Rated E10+; slymask.com)
(four stars)
The Thevious Racoonus returns in another successful sequel to an endearing and incredibly well-produced franchise. The raccoon master thief’s big score this time around is recovering the Cooper family treasure which has been appropriated by the nefarious Dr. M.
As always, Sly has his two accomplices: Bentley the turtle and Murray the hippo. This time, your comrades lend more than just moral support as Bentley’s demolition skills and Murray’s aboriginal stealth skills are required to complete their own individual missions.
The Saturday-morning style of the series returns, as does the tongue-n-cheek humor. “Sly’s” series is still be one of the coolest franchises out there because of its witty banter, amusing back story, and comic-styled cinematics
To add to the cool factor, “Sly 3” institutes 3-D levels that allow players to slip on a pair of traditional red-blue 3-D glasses and play through levels like 60’s sci-fi flick. The 3-D levels don’t add any depth or extra challenge to the game, as much as it’s just a unique extra that’s brings a smile to my face. We’re not talking virtual reality here, the objects on the screen will pop out as much as they would in a 3-D comic book. Basic, not revolutionary, but I appreciate it nonetheless.
For all the kids out there that lament to their parents that the only good games out on the market are rated “M,” “Sly 3” proves quite the contrary. At the same time, adults shouldn’t dismiss Sly as only kids’ stuff- developer Sucker Punch knows how to make a game that’s well-balanced, hip, fun to play, and STILL appropriate for all ages.
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