Thursday, January 12, 2006

Review- Rachet: Deadlocked

Part Running Man, part Walt Disney

(PS2; $49.99; Rated T for Fantasy Violence and Mild Language; rcarsenal.com)

(four stars)

Sure, this game has been out for a couple of months now, but it still hasn’t gotten its due. Instead of making another clone for the “Ratchet and Clank” series, Developer Insomniac took a different route this time around and puts Ratchet into futuristic gladiatorial combat when he is captured and forced to fight for the universe’s #1-rated reality TV show.

Accompanied by two battle robots (who’s banter back and forth is golden), the “Ratchet” series becomes less about platforming action, and more squad-based action. Ratchet will order commands to his bot-companions to aid him in his missions to traverse huge battlefields in order to gain money, weaponry, and ultimately his freedom.

The calling card of the series has always been the insane amount of weapons that are available to the player at any time. The trend continues in “Deadlocked,” only this time players are able to add “Alpha” and “Beta” modifications to the guns for new and improved ways to frag. For instance: combine ammo-capacity mods with acid-bullet modifications, and you’ll rain down poison lead ‘till the bionic cows come home.

Another notable addition to the series is online multiplayer, allowing players to perfect their arena combat skills against real competitors, after mopping the floor with robot zombies in the single player campaign.

Intuitive, loud, and lots of fun- Insomniac still manages to keep the series fresh and festive on its fourth offering for the series.

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